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May 03 2005 Rengoku: The Tower of Purgatory Review
PSP Game Review | Action
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Summary: Entertaining RPG/action/strategy game
Reviewed by molton
90
Rengoku: Tower of Purgatory is a very entertaining game that's hard to fit into a genre. It has strong elements of an RPG, action, and strategy game. The story is kind of vague, it's based around the fact that you're in control of a robot that finds itself in the Tower of Purgatory, which is basically a large battleground for robots.

When you start off you immediatly find a magnum you can equip to your arms or head and a claw you can equip to either arm for a special attack. If the robot is unequipped all he can do is throw punches. Fully equipped with big weapons the robot can do a lot more. For example, one possible loadout could fire rail gun blasts from it's head while it's firing mortar shells from it's chest and a changun and a howitzer from it's arms. There's many different weapons and powerups that you can equip as you need them. If the robots on the floor you're on have lots of explosive weapons, it might be better to use a loadout that has some powerful melee attack weapons instead of guns to charge in and go for the kill. If your opponents are usually shooting the crap out of you with machine guns you can equip a sheild to one hand and a sword to the other so you can charge them and dodge their shots, the different strategies you can take are almost immeasurable with the RPG style gathering of weapons, items, and "elixir", which is the stat point system for Rengoku.

The Level layout does seem a bit repetitive, the levels are randomly generated when you start a new game and the auto generation system doesn't ever vary that hugely from one room to the next, and the randomly generated layouts make the game unique every time you start a new game. The levels and objectives are also repetetive, you simply battle robots through each room until you've cleared every room/ Then, you unlock the boss fight in which you fight a powerfull boss robot that usually gives you a sweet weapon when you beat them and the storyline progresses. The gameplay makes up for this repetiveness. Although Rengoku would be more fun with an improved level layout and objectives, it doesn't rely on these aspects like so many games do today.

Fortunately, weapon ammunition is a pretty simple system, whenever you use a weapon its value degrades until it reaches zero and the weapon becomes inactive. The robot will either go back to how it was by default in that area or switch to a different function depending on whether or not you equipped more than one item in the area. In the beginning each weapon area has one slot for you to equip an item, but using elixers you can raise the amount. You still have the weapon at this point but you can't use it. The good thing is that every time you enter the equipment screen all of your weapons automatically recharge, even the weapons you used up completely in battle. The only way to lose an item is to have it equipped when you die, with the exception of the boss battle which takes place between every floor.

The story reminds me of Far Cry's story in that you feel like the story simply compliments the gameplay instead of adding any real story elements to the game, and just like with Far Cry, I think it works.

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Comments

05/03/05 ridestowe
interesting, i might check it out. is it out in english yet?
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05/06/05 molton
yup, what I said about rengoku being a like a strategy game, its not at all like a typical "strategy game", but deffinetly includes real-time strategy.
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05/07/05 phildo
do not get this game. omg, i thougt i'd give it a try because of all the good reviews on this site. but i have to agree with the gamespot review. this game is terrible... i wasted my money..
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