Worst FPS yet, Coded arms was even more exciting. The only cool aspect that SOCOM should have adopted was the snake cam, and firing from cover when presses against a wall and peeking. All in all just too short, AI was spastic, and the graphix were ho-hum. I was really excited when I saw it was Unreal powered, but that excitement faded with each level. Also way too many cuts, not enough ladders, and elevator time to reload and re-equip. Just a real bummer all around. I beat it in a day and returned it to EB Games for a full refund.
in my opinion, the worst aspect of all these FPS and tactical shooters is the joystick, whose sensitivity cannot even be modified. also, now there are are just two players, and autosaves are too far apart. agree with above, it is really bad...i played one level and stopped.
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