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Sep 28 2006
Tekken 5: Dark Resurrection Review
PSP Game Review | Fighting
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| Summary: Worthy of the Tekken Name
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For many owners of Sony’s PlayStation One, it was the Tekken series which defined their beloved console many years ago.
Now, Namco Bandai brings the King of the Iron Fist Tournament to the PSP in Tekken Dark Resurrection.
Dark Resurrection is at it’s roots a port of last year’s Tekken 5. Already a success, Namco Bandai was not content with just porting the same game over and instead opted to upgrade many portions of the already superb game. Two new characters have been added to the fold as well as more fighter customizations and a bevy of mini-games.
Tekken Dark Resurrection sports in game graphics that should make any PSP owner proud. Beautiful CG cut scenes extend the already deep (and fairly confusing) Tekken storyline while animated slides kick off the tale of each combatant in story mode.
In game graphics blow the first three Tekken games out of the water and reach near PS2 quality graphics as Tekken fighters do battle across 19 various stages including a penguin inhabited iceberg and a space station orbiting earth.
Dark Resurrection retains the series trademark control scheme, which maps each of the fighter’s limbs to a specific button. The result is an intuitive control layout that takes a little bit of time to get used to but works perfectly once you do.
Although a 3D fighter seems like a disaster waiting to happen on the PSP, surprisingly enough Tekken Dark Resurrection pulls off the daunting feat and leaves other PSP fighter’s in the dust.
Players with a wi-fi connection can hop online and do battle with their friends via ad-hoc or in a new feature to PSP fighting games, download a ghost fighter created by a fellow PSP user to take on. Players can record their own ghost and upload it to the Tekken servers so other players can also directly download these spectral foes. Players without a wi-fi connection need not worry as collections of ghosts are popping up online for download already.
Tekken’s second foray into portable waters (2002 saw the release of Tekken Advance for the GBA) is proving to be quite the critical success, but only time will tell if it can be the financial success that the PSP so desperately needs at this point.
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Comments
if only directional pads were closer together it would be the perfect game
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if only your thumb was bigger..
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darkblade said: "if only your thumb was bigger.."
id rather not have mutated thumbs for the sake of 1 game
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if they were bigger it would be the same as having closer buttons which can be annoying in some games
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OK, compare the ps2 buttons. they are close together and the diagonals are quite easy to preform. for the psp i mess up more than half the time, i mess up so much i began playing tekken dr without ever using diagonals, because they sometimes even cost me the game.
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THERES NO INTERNET PLAY
WTF
its just an update system!
Why buy the game then?
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cuz tekken is kool... and you cannot compare them, ps2 buttons are higher in the controller...and dont forget psp is just a handheld made for size not comfort like the ps2s controller.
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this a great game. i just got it. who ever says the psp does not have great games needs to play this.edited: Oct 09 2006
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mattydd , SHAME ON YOU!
Tekken DS is "just an update system" ? Really... because I thought that Tekken 5 was a enhanced port of Tekken 5 which rocks my rocks off.
Maybe you should not post here.... 'Why buy the game?' Hmmmm.... because we like Tekken....silly....
Go play Socom.....
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darkblade said: "cuz tekken is kool... and you cannot compare them, ps2 buttons are higher in the controller...and dont forget psp is just a handheld made for size not comfort like the ps2s controller."
made for size ot comfort? what the f***? a game system should be comfortable and the controls should be easy to use and if the game has diagonals, they should be easy to pull off. the psp fails to accomplish that with tekken. or at least the game makers for it should have kept that n mind and provided a thing to put over the buttons with every single game
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kage nothin is perfect.
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im serious, if it was made only for comfort, i think it would have looked like a scaled up version of the ps2 controler, which i dont think would look very nice, and it isnt just size and shape, it could be made into a ball thats easier to move around but impossible to play with, so they needed to make a compromise, size and shape VS comfort, size won, and yes its not very comfortable my fingers go numb sometimes and the place between my thumb and finger goes itchy, but u do prefer to play with ur so called sexy PSP than an enlarged PS2 controller dont u?
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i prefer to play with a game system that your hands are comfortable, the controsl are easy to pull off. i dont care what the psp looks like, as long as its small enough to be portable(which it just barely is imo) and is easy to play
and swhite, ya think i dont know that? you know how many things are wrong with the world? posting a post like that is irrelevant, it doesent provide any counter, support, or anything about my post. if you were trying to get a point across, it didnt work. and imo, if the psp was in 6 months more development before they released it, they could have made it close to perfect.
also a psp is not sleek and sexy when just picking it up leaves fingerprints that are beyond in your face and everyone can see them. i wish they used something not so fingerprint prone for the psp
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u do not want the ps2 material on it, this is so much more smooth and shiny and cool, i like it, even though it shows fingerprints, who cares, u look at your game, not the whole device
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KageNaruto said: "i prefer to play with a game system that your hands are comfortable, the controsl are easy to pull off. i dont care what the psp looks like, as long as its small enough to be portable(which it just barely is imo) and is easy to play
and swhite, ya think i dont know that? you know how many things are wrong with the world? posting a post like that is irrelevant, it doesent provide any counter, support, or anything about my post. if you were trying to get a point across, it didnt work. and imo, if the psp was in 6 months more development before they released it, they could have made it close to perfect.
also a psp is not sleek and sexy when just picking it up leaves fingerprints that are beyond in your face and everyone can see them. i wish they used something not so fingerprint prone for the psp"
kage i was trying to get a point across, but you just like taking it to another level, so forget it. but i bet everybody else got it.edited: Oct 12 2006
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