Jun 04 2006 Field Commander Review
PSP Game Review | Strategy
Field Commander for Sony PSP

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Summary: Good hit with a few misses
Reviewed by LKNANML
85
I was waiting for a game just like this. FC definetly works well on the PSP system if you're on the go.

Definetly worth looking at! We need more like this. I won't go over the good points cause it's definetlyinetly worth adding to the collection so I will just hit some things I found lacking.

The AI definetly needs better settings. The AI only gave me a few runs for my money in the game with the last mission being the longest at 101 turns but I never felt like I was going down. The AI only rushed on me with force once and didn't keep it up. Its like the AI gets bored and looks for somethig else to do.

Movement would be better if you could pick each grid. The game will wrap your arrow to the smallest dist even if you have more to go. IE You have a mine in your way so you go around but sometimes it will remap your move to go right over the mine when you can just go around. Small prob but it came up every game.

Camera shots could definetly be better. There is no zoom out to view the whole battle field even in the map mode. For some reason you can only turn the map in game with the stick. Left or right. So what happend to up and down? Would have been nice to look around the whole map.

The story is ok. Little campy sometimes. It is what it is. Tiny load times when they read off the text. Graphics could have been a bit better when you zoomed in for combat. Hero type units would have been nice. Again. mostly small probs and the game was fun. Took a few days to beat.

All in all a pretty good game. Id like to see another one. Maybe spaced based or hold your breath, Starcraft anyone? :-) I havent hit multi play yet but it should make for good gaming.

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