The day I picked up Coded Arms I had already enjoyed the submisive first person combat against creatures twice as fast at half the size. Although half of them are in fact a shotgun blast away fron an immediate demise, the game no doubt brings the adrenalin in the system as you carfully walk between rooms to ensure no unwanted suprizes. however. The farther you get, the less you seem to gain. The backgrounds are all extremly similar and no matter were you go the map seems to be the only way to make sense of any level. All in all the game is just as fun, if not funner, than any other first person shooter on the PSP. Just be carful, there is something missing about the game and I just can't put my finger on it.
yes, its controls are COMPLETELY CUSTOMISABLE it also has a few presets, one like the advanced freeaim for syphon filter, one like the standard freeaim for syphon, its good in the way of controls
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