Mar 19 2006 Mega Man Powered Up Review
PSP Game Review | Action
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Summary: A 'flawless' reinvention of a classic.
Reviewed by FurryCurry
91
I'm sure that everyone is familar with the Megaman universe, where you play as the 'blue bomber', defeating bosses and stealing their powers, and dying a lot.

Not being content with just giving fans and new converts a colorfull and simple and clean 3D update of the original NES game (Old Style), Keji and his team take it another step further by remaking the game as well (New Style).

New Style is where you'll spend most of your time in the begining, taking on the taks of defeating or saving (by fighting them only with your buster cannon) the 8 kidnapped robot masters. If you know anything about the first Megaman, then you know that there were only 6 bosses. Well Keji added two more - Timeman and Oilman - to the mix.

New style has three different and very distinct difficulty levels. Easy is so 'easy' that there are special blocks over some spiked pits, while in hard enemies are a lot more aggressive. Beating the game on each difficutly level as Megaman yields surprises, so it's worth it to play the game again.

Well it's even more worth it since you can play as ALL 8 bosses. There is a catch to this however. Bosses are very weak to the weapons that hurt them. As you know, Megaman is like a game of rock-paper-sisscors. So if you are a rock and you are going against paper, expect get your butt handed to you. This can be too difficult to enjoy sometimes but with enough luck and practice they can be beat.

Well if you finished beating the game on all the difficulties with all the bosses and Megaman... You still aren't quite done yet. By saving a boss in New Style you unlock their set of challenges in Challenge mode. I'll make this quick: Challenge Mode will make you want to chuck your PSP out the window. These are SERIOUS challenges that will force you to learn every facet of the game's structure. The challenge is not in figuring out how to win, but actually doing it. For beating all 100 challenges there is a very sweet reward.

While you are working on getting a 100% in New Style and clearing all 100 challenges, you can go to the Construction mode and create your own levels using the scenary and enemy packs that you've probably picked up during your travels in New Style. This tool kicks all sorts of butt and gives you enough room to make stages with even three possible routes to the end. There are some limits on how many objects and enemies you can put on screen at once (the workable area is 8 PSP screens tall and 15 PSP screens wide) and every stage must end with a boss battle or a party ball (a floating ball that drops items with 1 hitpoint). The game guides you along through the process of creating levels swiftly and you'll find yourself making a level in no time flat thanks to the ease of the editor. You use the D-Pad to switch between all of the different blocks, enemies, and items, and you use the analog stick to move around and place things down or erase with the face buttons. Very easy to use.

Phew, it's not over yet. Through the Construction mode you can hop online and download user and Capcom created levels (and upload yours) . After finishing a level you can rate it and upon coming back online it'll be uploaded to the Capcom server. Capcom well also host new level and enemy packs, playable characters, and costumes. Already Roll is downloadable with an extra costume to boot.

Well that's everything. The game is totally addictive and will last longer than anything else on the PSP right now. You will never run out of levels to play.

REVIEW IT PRODUCT INFO


Comments

03/19/06 rpgEmotion
Good review on the features. But can u tell me more about the set of challenges? Also how do u like the contstruction mode?
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03/20/06 FurryCurry
Challenges are rough but doable and you become a better player for it. For instance, this guy on cheap ass gamer said he was having a tough time on Cutman's level. I suggested to him to play the challenges. He came back having played the challenges and beating Cutman's level, citing that the challenges helped. Challenges fall into three categories: Collect a bunch of score balls, kill a certain number of enemies under a time limit or no time limit, reach the retry flag (goal) under a time limit or no time limit. This is not to simplifiy but to typify what you'll usually be doing it. It's one thing to say "Oh I have to go pick up 24 score balls" but actually doing it is the real test. Each character, Megaman, Cutman, Gutsman, Iceman, Fireman, Bombman, Elecman, Timeman, and Oilman get their own set of 10 challenges based around their abilities. Like Oilman's are all about his oil sliding ability so time is usually the issue. Cutman can wall jump (works more like the normal wall jump you see in 2d games and not like the one in X where you can wall jump up walls and slide down them) so a lot of his challenges have to do with jumping off of impossible platforms or swinging pendulums (ow). Gutsman has to build blocks in a lot of places so he has to time building blocks and being very carefull. That's only 90 challenges right there, the last ten are boss rush modes (2 based on old style, and the other 8 based on New Style on different difficulties). Very painful. I'm at 66/100 complete right now. Once you understand the game's timing then you'll start to do better on challenges, coming back to ones you thought were hard.

Construction mode is fun. There are some limits on how you set things up (no tunnels filled with rushing water or boss rooms with the doors on the floor or packing a screen full of vile foes) but for the most part you can do a lot. It's rather easy to do. There's no way of jumping aorund the map though which can be tiring but the map isn't so huge that you can get up and pour a cup of coffee. I noticed that in Iceman's stage you don't have freedom with how the water is set up, so no shallow pools unless you create them near the surface of the water level. When it comes to playing people's stages, it's a mixed bag. People are on this whole "Hard Is Fun!" trip right now kinda. If you go to game faqs that's all you hear. "Play my HARD Stage!". Meh. I'm working on stages that challenge people but in a good and fair way, much like the New Style game. I don't want people to go, "Ooo man that was so tough" so much as I want them to say "Ha ha that was good fun." Implementing multiple routes to a stage is definitly a challenge since you can't be inventive with how you want to stage to end (it must end with a boss door). I hope that in the next game they give you more freedom with how you want to set up the rules.

The tutorial is pretty good too for Construction mode and help is ever present with the select button.

There is some lag in the game when the screen is filled with crap. It's like using Timeman's time slow, cept that you slow down too, lol. It doesn't happen that often in the real game

Did that answer your questions rpgEmotion?


edited: Mar 20 2006 
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03/20/06 FurryCurry
You mean why does he look uber cute? Helps distinguish X from Mega from Zero (Zero) from Valnutt (Legends) from Mega (exe). And cause it's funny and cute.
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03/20/06 rpgEmotion
Sounds pretty cool. I played the demo, and may consider buying the game.
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03/20/06 FurryCurry
rpgEmotion said: "Sounds pretty cool. I played the demo, and may consider buying the game."



May consider? MAY CONSIDER? No sir you will purchase this game for full price, NEW. The demo doesn't do it justice really.
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03/20/06 Motoi
I've always preffered the edginess of the X series over the original series, yet all of the megaman games are still fun to play. Excellent review by the way. I'm coming really close to buying this one :D
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03/21/06 FurryCurry
Motoi said: "I've always preffered the edginess of the X series over the original series, yet all of the megaman games are still fun to play. Excellent review by the way. I'm coming really close to buying this one :D"

Yeah I still love X's edginess (and dashing ability and charging weapons and wall climbing) probably more (plus the backgrounds are more detailed and the world is not so blocky). I think you'll love this game the same once you beat normal mode with Megaman, because you'll unlock his charged shot (level 2 shots fly through walls) and his slide, so it feels a little Xish. And you'll get over the cute feel of this game quick because this is one of the harder Megaman games. I'm sure once I get a hold of MHX I'll blaze right through because this game tested my paitience, timing, speed, risk taking ability, and endurance.
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03/21/06 stewie
little too cutesee to me
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Recent Reviews: Mercury

03/22/06 spoo
the cute factor ruins it for me. old school all the way
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03/22/06 FurryCurry
Trust me, you'll get over the cutesy look. The game is not cutesy and is quite HARD. You'll forget about how cute Megaman and his robot friends look when they are owning you harder than they did in the old games.
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03/22/06 Petruzzi
Finally a review. Awesome Game.
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03/28/06 Justinian
I like the cute characters ther so ccute and i might consider getting this game
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