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Feb 06 2006
SOCOM: U.S. Navy SEALs Fireteam Bravo Review
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| Summary: Socom for PSP! Maybe the best yet?
97
Ever Since the PSP was released all I could see was the PSP's pure potential to be such a great gaming platform. All The games released up until now have been on a steady progression of improving graphics and game play. Every release has been a step forward in that evolution into the gaming machine the PSP is capable of being, and now PSP's fans around the globe, have Socom Navy Seals to look forward to! Will this be another step forward for the PSP?
Bring it on!
For those that have never played Socom, this game is based on a 2 man squad who work together like a swat team. You control your wingman Lonestar through a series of console commands that allow you control his 'behaviors' as well as actions. For example you can tell him to 'Fire at will' and he will engage any enemy that comes into his field of view, OR you can tell him to 'hold fire', 'Hold Position' and 'get down' making your job of sneaking around more manageable. My only real complaint about Lonestar is if you get too far ahead he often will forget his instructions and close the gap. This can be darned annoying when you're trying to crawl up behind a guard for a knife kill, only to see Lonestar walk up beside you! He can be very handy when entering doors. You can tell him to 'Frag then breach' and he will open the door and toss in a grenade, leaving you back to cover his entry and watch his back.
Online play is done through Wi-Fi and takes full advantage of the PSP’s infrastructure capabilities. The action is fast and extremely intense. No stupid A.I.s here, regular dumb players now (just kidding). When you fist go on, you are prompted to make your own account (username and password) and that's about it, then you are ready to go into the massive world that is online gaming.
Graphics
I've heard a number of people say that the graphics are not very good and are not up to the PSP‘s high standards, however I disagree. I understand that they are not up to par with the 360or some of the newer games on the PS2 but we seem to be forgetting that this is a portable platform, and I would never of imagined that we could see games like we are on a portable so I am very pleased with the visuals. The weather effects and explosions are great everything looks fantastic for a handheld. The death animations are great and watching blood pour from the head of a terrorist from 300 yards through a sniper rifle is really satisfying. The games textures are more along the quality of late PS1 games yet the cut scenes are more along the quality of PS2 games I don't find the graphics to remotely detract from the game at all. What you have to understand is that developers have to find a happy medium when creating games for handhelds and they have done a great job on Socom!
Overall
With a fun and engaging single player, and a deep and full featured multiplayer, this game has a lot going for it. Add to this the fact that missions you have played in the campaign can then be tailored in Instant Action mode with randomly placed enemies and objectives and the replay value of this title goes through the roof. This game is truly unique and in keeping with the SOCOM tradition. Great controls, great graphics, and a ton of fun! Once you've begun playing, you cannot stop thinking about it. Wait, there it is in your pocket so you pick it up and keep going and going. This game is awesome, by far one of the best games on the PSP to Date!
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Comments
03/10/06
30
Chance
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| Florida USA | XBC: Chance | KAI: Chance | SOCOM: Chance2
Great reveiw! Well thought out. Well written!
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