Apr 07 2005 Mercury Review
PSP Game Review | Puzzle
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Summary: Rapidly becomes tough!
Reviewed by coyote
90
I purchased this game this morning, and then played it all of the way from Salt Lake City to San Francisco on the plane.

The tutorial levels start out very simply. Move the blob of mercury from here to there. Simple, right? But by the time I got to 'Combo 2' level in the tutorial world, it was taking me 40-50 tries to solve a level.

The challenges here are many. First, you have to control the blobs by tilting the playing field. And if a blob gets too close to the edge of a precipice, it starts leaking over the edge! (Yes, you can partially lose your blob.) Worse, your blob can split into two or more pieces. (If you get caught under a 'pile driver', it splashes all over the place!) And once your mercury has been split into two or 10 pieces, all of those pieces roll around independently!

Then there are colors. The color of your blob is important, and matching a purple blob to a purple button is sometimes the only way to move through a level. But this might require mixing a blue and a red blob, which you have to manage to combine together while they both roll around the same tilting playing field. Or sometimes you need to split a blob into two pieces and send them off on their separate ways. 'Paint shops' will change your blob's color, too.

Load times are one of the biggest annoyances of the game. Perhaps it's a limitation of the UMD format, but it seems to take quite a while to load a level. 20 seconds might not sound long, but it is when you're wondering what the next challenge might be.

I've heard this game compared to 'Marble Madness'. Mercury definitely is a descendent of that wonderful track-ball based game. Like Marble Madness, Mercury has vacuum tubes that bring you from one place to another, and it has pesky devices that try to push you off track. But Mercury is no simple clone, and brings a lot of new concepts to the gaming table.

It's a simple concept, but beautifully executed. This is a very new and unique puzzler, and I highly recommend it for those who appreciate a well-crafted and pleasantly frustrating challenge.

REVIEW IT PRODUCT INFO BUY IT


Comments

04/07/05 15 JonnoB |
I gotta go get this game.... the images and videos I have seen look spectacular.
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04/07/05 11 sequoia |
there's an infrastucture mode as well. this game RULES. but i'm already stuck. i have to get the 2 different colered blobs to go around each other without touching and making a new color, and they always seem to @*&$*! TOUCH!

and it's only the 4th level past training. and there's upwards of 72 levels.

...there goes my productivity for the month out the window. +EDIT | PM | QUOTE | PERMALINK | REPORT
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04/08/05 15 MichaelHBCA | California USA
I heard it gets old fast.
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04/08/05 16 phildo | Ontario Canada
i've read some pretty bad reviews.
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04/08/05 22 Spectere |
I personally like the game. It is VERY challenging and It keeps my attention. It is a nice change from the fast action games out now.
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04/08/05 18 shirase | Texas USA
Yeah, Lumines is sucking way too much of my PSP puzzling time for me to even think about buying another puzzle game.
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04/09/05 12 muzikbj | Illinois USA
Yeah I got my mercury game Friday and I'm still on the tutorial stage. Now for Lumines, now that games the BOMB (for those whos not hip) this game i s really really really good! A MUST GET!!!!! BOTH GAMES ACTUALLY
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04/09/05 12 muzikbj | Illinois USA
QUESTION! Has anyone heard about this device that attaches to the top of the PSP for the game mercury, so that you could tilt the Psp instead of the joy stick. If you have answer or comment holla back! THX
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04/09/05 9 KippWade | Indiana USA
The tilt sensor was scrapped. Apparently no way to package it properly in the standard Sony PSP case or something or another...
I've heard from several different sources that this could possibly be a seperate purchase at a later date, or done with a "sequel". Depends on how well the game sells, more than likely.
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