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Jan 03 2006
King Kong Review
PSP Game Review | FPS
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| Summary: I'm no FPS fan, but this game rocks
84
I don't like first person shooters. In fact, I despise them. Luckily for me, someone aggressively ignored my prejudice, and bought me King Kong for Christmas. Let me tell you that this really opened my eyes to what kind of world I was missing. So, FPS haters and lovers alike, pay attention!
I popped open the game and read the instructions as slowly as I could, to avoid what I believed to be the horrors of the FPS world. I then forced myself to put the UMD in the slot – without “accidentally” snapping it in half. (I couldn’t be rude and not play it, right?). I was greeted by a brief cinematic sequence, which led into a main menu. “Nice background effects”, I unwillingly thought at the sight of rolling waves. I couldn’t help but be intrigued by this game.
I finally played the actual game. What struck me as odd was the control scheme. For the First Person part, the symbol buttons change the directions that Jack faces, and shooting and “repelling” actions are performed with the shoulder buttons. Maybe this is normal but I was a little weirded out. I got used to it fast though, and actually found myself enjoying it. I never found that there was a task that was difficult to execute with so few buttons.
Next, you often coincidentally find yourself in the path of blood-thirsty, flesh ripping dinosaurs. What I found interesting was that getting trigger hap-hap-happy wasn’t always the best course of action. In this game, the better alternative would almost always be to throw a spear. I personally found the whole spear system to be fun and a tad addicting. Spears, in this game, practically litter the ground. You can pick them up through the use of the are shoulder button (“repel”). You can then throw them for more damage than a gun generally causes, or stab the adorable little critters that squirm around all over the place. If you chose the latter, then you can throw it to use as bait for the bigger, more violent dinos. In this method, you can set traps.
In addition, you can set the spears on fire, and burn your way through the level. Spears are reusable, but they break after four or five uses. As nice as the novelty of spears was, however, I didn’t appreciate (although you may) the lack of concrete numbers. Jack will just say “Three magazines, on backup!” or whatever and you sort of have to remember the rest. Also, there is no health bar. Flashing tinted red=bad, while grey=good! It’s as simple as that. Your health seems to regenerate into perfectly okay after the flashing goes away.
You do get to play as Kong (a.k.a. The big, doomed monkey). That’s certainly a nice break from all the first person lead pumping action. You can pull off short little attack combos, and although in print the controls seem complex, you will find them easy as soon as you start playing. Kong levels seem disappointingly linear, though, probably because it would be difficult to contain the big gorilla in a more open level design. They don’t seem “tacked on” in any way, though.
Almost every PSP game has made good use of the little machine’s raw graphic potential. I wouldn’t go as far as to say that the graphics bring things up to a whole new level, but they are nothing to complain about, and have a fair amount of detail. I found most of the environments to be grey, and somewhat devoid of color, though. Of course I wasn’t expecting any “Let’s paint with Barbie!”, but you’re supposed to be in a jungle for some parts, so green that didn’t look like it had been painted over with grey could have been nice. The scenery had some nice variety, from bizarrely shaped rocks to grass and moss, though. I’ve yet to experience any slow downs or choppiness, even with multiple enemies on screen.
The sound was as vibrant and colorful as the scenery wasn’t. Though the same songs played over, I always felt like I was feeling them in a new way, based on the situation (this sounds a little bit corny, but its true). When you’re about to die, this weird vocal thing plays. It’s slightly opera-esque, but it’s okay. You can hear dinosaurs realistically screeching, and in that was you are alerted of their approach. All in all, the sound is very good.
Whoa! $50? I’m glad I got this as a Christmas present. I still think that it’s worth a try, due to good graphics and interesting game play mechanics. I thoroughly enjoyed this game, and I didn’t even think I would. In terms of replayability, you can replay the levels for a score, and if you get a high enough score for all of them, than *I won’t tell you, it’s a surprise*. It’s judged on how many bullets and spears you use and how many animals you killed (as Jack) or how much time, how many attacks you attempted and how many animals you killed (as Kong, obviously). Also, in order to understand what’s going on, you kind of need to have seen the movie. Overall this is a very good game, which brings some interesting concepts into play. Watch out kiddies, this one’s rated T.
Pros
Immersive, somewhat strategic game play involving several types of weapons.
Fun Kong levels, a third person break from the tense FPS norm.
Good graphics.
Cons
Drab scenery.
No numbers or data of any sort (could be good, too).
Story isn’t carried very well.
REVIEW IT
PRODUCT INFO
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Comments
01/03/06
31
tubtak
|
| Illinois USA | XBC: Mowkus | KAI: Hopps | SOCOM: tubtak
This game is great! I love it.
+
01/04/06
18
rpgEmotion
| California USA
Have you compared this game with the other platforms? I wonder if it is the same with the exception of the graphics.
+
01/04/06
13
sthig
| Georgia USA
helluva review. way to go, man!
+
01/04/06
25
Amerikiller
|
| California USA | XBC: N/A | KAI: N/A | SOCOM: Young_Capone.
overachiever is a girl... sthig,and yes wat a great review.
+
01/04/06
19
ilian123
| Bosnia | SOCOM: IM: il1an@yahoo
a girl that liked FPS? cool
+
01/04/06
4
GT
| Masschusetts USA
I'm only going to rent this (I don't typically like FPS either), but I give the review and reviewer a 98/100.edited: Jan 04 2006
+
01/04/06
6
jjones
| UK
01/04/06
24
overachiever
| Maryland USA
rpgEmotion said: "Have you compared this game with the other platforms? I wonder if it is the same with the exception of the graphics."
On the PS2, the graphics seem better, but only by a notch. I also noticed that the scenery was more jungle-y, as opposed to the grey areas reminescent of prisons displayed on the PSP's screen. Also on the PS2, you play with other characters that follow you around and help you out (thought they can be a hindrance, too). You can toggle options that show how many magazines you have left, but it still doesn't ell you the health. I think there are a couple more levels, too. They really trimmed it down, but it's still a worthy purchase on the PSP.edited: Jan 04 2006
+
01/04/06
mOOsE
| Colorado USA
I have it for xbox and the graphics are insane. But thats xbox too.....there is more story and gameplay on the consol versions along with the other characters.
+
01/04/06
Pizzaguyty
| Washington USA
cool! I'm think I'm gonna buy it now! :p
+
01/04/06
25
Amerikiller
|
| California USA | XBC: N/A | KAI: N/A | SOCOM: Young_Capone.
I bought it,didint like it,sold it to cousin,bought the hustle:detroit streets.loledited: Jan 04 2006
+
01/04/06
1
Xanog
| New York USA
Seems like Coded Arms, except, not the total dissapointing crap that Coded Armns turned out to be.
Maybe a rent, but this is still the first and only review I've seen of the PSP version.
+
01/05/06
35
OWA
| Georgia USA | SOCOM: IronMaidenEddie
01/05/06
rem3
| Minnesota USA
great review- one question though, does it have infrastructure online play?
+
01/05/06
8
annexe
| UK
no it doesn't. The ad hoc's meant to be pretty rubbish as well. IGN just reviewed it if you want more info.
+
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