Fireteam Bravo is relatively easy to get into. Controls easily allow anyone to play the game, and learn within a few minutes what to do. It's highly addicting both online and off, and offers plenty of replay value for players.
Fireteam Bravo offers plenty of big, fast firefights, and small stealth battles too. It all depends on how you and the other member of your squad work together. Controls are easily issued through a menu, and the ally AI actually follow the commands. Each mission is designed differently, but will offer plenty of great combat for fans of military shooters. You can also replay missions that you've beaten, this time able to choose if you want to have an objective more stealth-based, or more combat themed, and even, more defensive with hostages which you must escourt out of the area.
Graphics on the character models themselves are great, with a ton of detail on all the different armor, weapons, and everything else. Characters animate realistically too.
The problem with graphics is the actual environments themselves. While they fit locations where the game takes place, there aren't too many textures or objects besides mountains and occassional supply areas in outdoor levels. Indoor levels have more objects such as desks, stairways, and sewer pipes. These have relatively bland textures too, but the overall chaos tends to make you not notice these problems very often.
Sound is 100% perfect. Guns are loud, and sound realistic, from firing, to reloading, to dropping of these weapons, everything is realistic. Enemies speak in the native language of the land which they are in, that is unless the enemy is from a foreign area, in which case they speak the language of their own country.
With a price tag of only $40, you can't go wrong, since Fireteam Bravo offers the best online experience on the PSP so far, and the offline experience is pretty great too.
Nice review. I disagree with there being anything wrong with the graphics. And if you consider they made it playable online, they probably made a few cuts in textures to cut down on lag. The only levels that lag online seem to be the ones that are texture intensive. The game is comparable to Halo online and is at times even better. This game now owns my UMD port and will for a long long time.
i beat the gane in two days and alll together it probablly took two hours. i havnt tried out anything other than the campaign but it seems right now like a very short game.
Yeah, well the point of Socom is online play, but the good thing about this one, was that the single players was good too, something not common in the series.
The game, I heard, is 12 levels long. It is an extremely fun game,however, I agree that you should buy this game for online nor single. You can make clans, join clans, beat other clans, and go to the top of the scoreboard. Heck, there are so many people online, too! The least I ever saw was about 3,000 and the highest was almost 30,000. Amazing! And people consider the DS over this?
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