This gameplay just like it's console brethren. So if your familliar with the original game or the console sequel, you'll be right at home. The addition of space borne dogfights is wonderfully executed and adds an element of gameplay that is wonderful for multiplayer.
Graphics - 45
This is the only part of the game that dragged the experience down. The graphics are good enough that you can ID friend from foe, but it's sketchy at best. Apparently, Pandemic had a shortage of Anti-Aliasing. A graphic drop was expected, but one would hope for Coded Arms grade graphic. The game doesn't even have that.
Music - 100
The soundtrack is enough to make Star Wars fanatics drool. It hasn't changed one bit from the movies and is faithfull reprodcued here.
Sound - 90
It's the same collection of rocket fire and laser blasts that's been present in every Star Wars film. It makes you a bit wanting for some variation, but also glad that nobody took the liberties to chage it.
Controls - 70
Those who use Coded Arms Type A control scheme will be right at home with the default set up for BF2. There are a few other schemes you can use, but unfortunatly you can't remap the controls to your liking as you can on the console versions of the game. So, if you didn't like Coded Arms controls, you'll be complaining here. The Starfighter controls on the other hand are pure bliss. Everything feels exactly where it should be and works wonderfully. Vehicle contols are somewhat in between, but they get the job done.
Loading - 70
The loading times aren't that bad, but they do make you a bit ansty after a while. Each load take about 25 to 30 seconds, depending upon the map. Fortunatly, there are tips and tricks that flash on the screen to help you win the next conflict.
Other - 65
The three challege modes are interesting, and keep the player coming back trying to out do themselves. As for multiplayer, the lack of online play is a detriment to a game of this calibur. The other thing this game is lacking are levels. With 10 different planets and two space maps, it gets tiring. With the space on a UMD, you'd have thought there would be at least two maps per planet like the console original. There is also a lack of unlockable content, which would keep a gamer occupied for hours.
I'd only recommend this to Coded Arms and Star Wars fans as a purchase. But it is a good pick-up rental for anyone else. It'll keep you entertained for a few days and you'll do everything possible before you have to return it.
It actually depends on how much you can intercept enemy fleets in space. If the enemy gets hung up in space alot, you'll be dogfighting quite a bit. As for combat, there are 4 transport class ships, 4 intercepters, 4 bombers, and 4 multi-task ships. One of each per faction. It's actually pretty good, but you've got to be one hell of a stick jockey to hit them with the lasers. The intercepter and MT ships to have a homing secondary, which cheapens things a bit, but makes it easier to take out incoming fighter.
So one cannot choose to just engage in starfighter combat? There is some aspect of the game that must be utilizes to "intercept enemy fleets in space"?
Yeah, the Galactic Conquest game mode. It's single player only, but there are point that you can over take an enemy fleet or stop them before the land on a planet. That's when you get into a dogfight. But if you're too imaptient for that, there's always Instant Action. Just fire that up and load the two space maps into the playlist. Then you're good to go.
yeah i saw no point in getting this game for the psp cuz of the controls and crap..plus id be playing it at home mostly...so i bought it for the pc and its cool but when you shoot a guy it doesnt lock on to him so its hard as hell to hit a guy unless you use your mouse which is a little easier...i use a controller for my pc so when it didnt lock on i threw my controller out
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