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Nov 13 2005
Star Soldier Preview
PSP Game Preview | Shooter
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| Summary: Star Soldier is a must buy if you like schmups
This Japanese-only release is certainly the most graphically and aurally impressive PSP game I've played to date. This is one first-class V-schmup, and its designed to be played and finished over and over.
The high-resolution graphics are bright, crisp, and intelligently done and are for the most part excellent throughout, and the screen is rarely empty. Hudson threw in all the common SFX, bosses explode with a lovely display of Japanese-style corexplosion fireworks, and the game uses some very practical and beautiful displays of transparencies.
The BGM totally motivated me to play as hard as I could my first time through. A combination of techno and metal, to me this is a match made in heaven. Grindcore riffs to old-school powerchords, the predominantly metal music soundtrack is loud, and just forces the player to drive his headphones louder to hear the pounding tunes while creaming the hell out of the bosses.
The difficulty is just right, despite this schmup being of the modern variety who's enemies shoot the most intense barrages of bullets at you. It is certainly not the most hardcore of schmups I’ve played and it shouldn’t be for it is on a small portable screen. But it will give a player a run for his money. Much more fair than the PC Engine version, everything is polysprite based with polygonal backdrops and 3D everything but it all operates on a 2D plane.
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