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Oct 16 2005
Coded Arms Review
PSP Game Review | FPS
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| Summary: Good
75
A government combat training simulator has malfunctioned, creating a virtual battlefield swarming with deadly enemies. Armed with a variety of futuristic and conventional weapons, players will experience intense firefights while delving deeper into the core of the unchecked system.
Basically, you're one of many hackers otherwise known as Coded Ones. You're going to be given alot of money if you manage to completely hack this government simulator. But this isn't any kind of hacking, to hack it you must plug in and fight your way through each section full of various types of enemies.
There are 30 weapons to collect in the game ranging from automatic rifles to rocket launchers, grenade launchers, pistols, snipers and gatling guns. These weapons play a larger role than normal since each weapon has an attribute and certain enemies are weak against certain attributes. For example Bullets are less effective against Bugs but do good damage to Human enemies.
Graphically the game has some shortcomings, this is mainly due to the dull environment you are playing it. Even though Konami were right to make things look digital since you're hacking a simulator it still feels extremely repetetive playing through levels that all look the same. Fortunately to keep things fresh we have randomly generated maps and enemies. Every mission you do is randomly generated with enemies in different positions with different weapons and different item drops. This is the only thing that will keep the replay value up.
The music is the main downside for me, it's not that great but it does keep with the digital theme so it could have been worse. But considering this game is a product of Konami I was expecting a better quality of sound. Weapon and enemy sounds are spot-on though, everything sounds and feels great from weapons.
As for lifespan you have the randomly generated maps and after completing the game you can unlock Infinity Mode which does exactly what it says on the tin; you play through a neverending game collecting all the items and armor you still havn't received from the main game. As you go further enemies get harder so this is a great challenge for people who may consider themselves pro's.
For Konami's first try at an FPS game which to make it harder was designed for a handheld system this isn't such a bad try at all. Let's hope that if there is ever a sequal Konami will learn from their mistakes and offer us something alot better.
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