Lumines is the game everyone was hearing about two months after the launch, because face it, none of the other ones had any staying power. This review will go over things that gamers should find relevant.
Challenge mode the "skin", or backround music and backround images change as you get more points. The blocks get progressively faster. Single skin mode is the same as challenge, except the backround is static (stays the same). Time attack has you clearing out as many 2x2's as possible in a set time. Two player Vs. Mode has you "fighting"against friends (or other PSP owners, anyway). The more blocks that either player clears, the less space the opponent will have to work with. The screen is divided along the middle, at first, but moves to either side. First to hit the top loses. Vs. CPU Mode is the same thing as 2P Vs., but you'll be pitted against the computer. In Puzzle mode, you'll be chalenged to make shapes out of the same color box. The catch is that no adjecent boxes of the same color may be present (diagonal is okay). Next, bonuses are availible for certain things, like clearing all blocks from the screen, or getting more than three squares cleared in one timeline sweep.
Did I mention that throughout the entire game (including menus) brilliant music will be pumping through the speakers? Some even have a guy singing, which is good. The grphics are good, bright colors, but not absolutly dazzling. They could have been 3-D, or more variety in block color combinations.
At first, this seems like a run of the mill puzzle game, but it is very different. The new way of scorng points, the reallly weird skins, and all the other small things really add up in this game. You can unlock new skins by passing them in challenge mode, or beating the CPU in vs. CPU mode. You get new characters for similar things. Another interesting this is that you really do improve. At first, I could only play challenge mode for 8 or 9 minutes, but now I'm up to nearly Two hours. Soon, you start to recognize more complex patterns and develop differnt stratagies for different modes of play.
Some games look amazing on paper, but just don't add up right as something playable. I'm happy to repot that this game probablly was a lame game as an idea, but awesome as a game in the end.
The graphics could be better, but it's a puzzle game and that isn't a huge factor. There are no fun cheats, but there aren't any for other games either. There was a lack of advertisement, and it looks like you've seen it all (trust me, you haven't).
Strongest launch title. Replayability forever. It rocks.
Break through game?!?!? More like tetris ripoff (but not as fun), I hate that you would try to mislead people into buying this game... It is true that misery loves company, just because you wasted 40 bux on this crap doesn't mean you need to make others think it is fun and have them waste their money on it, more people buying it will just give the company more money to make more crappy puzzle games... PSP has much more potential than a 2d tetris ripoff. Anyone who reads this, save your money for a good game, dont buy lumines.
lumines music was nothing but annoying and it was very similar to tetris. All these puzzle games have the same objective: pile falling blocks and don't let them reach the top, rotate blocks and move them from left to right, get a box of 4 or more blocks of same color and they will go away (or for tetris's case get a horizontal line of blocks and they will go away)
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