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Jul 05 2005
Coded Arms Review
PSP Game Review | FPS
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| Summary: Better than you think
85
One thing is certain: future FPS shooters on PSP should be done this way, both in the graphical and control department. These two aspects were the biggest questions before release. How can you control an FPS with one analog stick? But it really works - just take some time and get used to it. I'm talking about standard button configuration here, but you can tweak it in any way you want.
Graphical quality is almost the same league as WipEout Pure - crisp, detailed surrounding, many destructible objects, not many colors, but darkness is the mood of the game. In terms of gameplay, well, it's an FPS, you go and shoot at enemies. You have some smaller ang bigger guns at your disposal, with upgrade options. Auto-aiming helps a lot, but the coolest idea (and perfectly done) is the setting of the game. You fight inside the computer, with bots and hacking programs. Everything you find, acquire or destroy are bits, files, and parts of the code. And you can see it everywhere, from "decoding files" when finding ammo, through "jacking" into different levels, to everything falling in simple "bits" when crashed or shot. That's the novelty you should expect from minds like Konami, not simple PS2-games sequels everybody is throwing at us.
The only flaw of the CA is that gameplay gets repetitive after few levels - but it's a common flaw of shooters in closed, corridor-based environments. Also, the action music is a little strange, but the ambient sounds when walking around are OK and loading times are lightning-fast (you listening, Rockstar?!). Overall - good job Konami !
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