Features
Impact Punches - Three new Impact Punches keep gamers at the edge of their seat as players are only one punch away from the entire dynamic of the fight changing. Using the innovative analog punch system, Impact Punches are high risk and high reward - put down your opponent or get knocked on the canvas.
Boxing's Greatest Rivalries - Watch ESPN Classic footage of real-life bouts or re-create the greatest fights from past and present.
Create Rivalries - Establish intense rivalries of your own by intimidating opponents before the big fight with heated press conferences, trash talkin', and fights at weigh-ins. Relive the best rivalries of your career in ESPN's Instant Classics!
Fighter Styles - Create a style of your own, then see how you match up against the authentic signature styles from the world's best fighters. Licensed boxers use tactics and strategies that match their real life counterparts. Self Determinant AI adapts its style to match user strengths and to exploit weaknesses.
Online Gameplay
Good looking, but I doubt the PSP's little body is up for the challenge, as to really play the Xbox/PS2 version of the last one, you had to work that controller over like a $2.00 crack ho with a $1,000.00 a day habit.
I got this today... it's quite polished, the response on your initial created user seems a bit slow, but go pick a pro fighter and you'll see why there's a "lag"... the punching is quite intuitive although my big hands accidentally hits the UP digital button which initiates a headbutt. Almost got dq'd for that in one fight... cost me a round.
The music is pretty heavy hip-hop - Dipset (Cam'ron, Jim Jones, Juelz Santana) and Dialated Peoples, what not... but it actually adds to the game.
The cut doctor part is a major pain - I can not switch areas to save my life - and there's a promise of downloadable stuff somehow. I've all but played through 3 fights, one exhibition fight and creating a new character's career. I'll probably post a proper review by the end of the week.
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