Little is yet know about this island simulation. Run around and explore the island. The game takes place in real time, meaning the island time mimics your local time (it can be overridden). Have fun, relax. The games has lots of soothing island sounds.
Put it on your desk and it works like a clock. You can even set alarms. The sleep alarm lulls you to bed with sounds that get quieter and quieter. The awak alarm slowly makes the jungle get louder until you wake.
Ad-hock mode and game sharing will allow you to explore with your friends. You can even jam together with eukelalies and steel drums.
Interesting thing is how the game is controlled. Your character can play the eukelalie and you hold the PSP like a guitar using the direction pad and buttons.
lol, good call Vlad-the main function seems to be a alarm clock. Shouldn't that alarm be a normal system function under music? Seems from the screen shot that you would be sleeping through this game big time...and shout-out to the north big island
yoyo_pete said: "I dont think it's a SIMS type game... More like an explorartion adventure (think Kings Quest).
Personally I think it would be a lot more fun if you were exploring the same island as the show "Lost", but it still should be enjoyable."
i love Lost. a Lost game would be my dream come true, unless it sucked balls.
actually, they dont make that many tv show games. southpark, some gay cartoons,... 24:the game looks pretty sweet though
Sileighty said: "i wonder if you can rule the island and create a monarch...buwahaha. Rule the monkeys."
I think establishing a Hobbesian dictator would be a better way to govern an island (a la Castro, although he claims his government is communist)...smaller surface area = less places for dissenters to hide. Monkeys would have to learn English so they can be forced to sit through four to six hour long national addresses. Worked for Cuba -- they've got a 97% literacy rate. They could probably teach monkeys English. Hire a Cuban contractor.
Seriously though, the game doesn't have to be King's Quest or Lost to be fun (or some ultraviolent brain-dead shooter) -- the idea is to provide a relaxing diversion.
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