Hero Jack Slate returns with his canine sidekick, Shadow, to the mean streets of Grant City. Just before an investigation of a major crime lord can get under way, the case's primary informant is kidnapped. Realizing the importance of the abducted's testimony, Jack bends the rules and goes after him solo.
Reckoning will feature new weapons and disarming maneuvers, and it will give Jack greater control over Shadow. The PSP version will also feature head-to-head multiplayer action over the handheld's integrated wireless capabilities.
New immersive storyline, new weapons, new lethal disarms, new hardware.
Trusty dog Shadow returns! - Send Shadow in to wrestle enemies to the ground and finish the attack.
Go head-to-head with your friends - wireless multiplayer DeathMatch gameplay adds hours of replay value.
The perfect mix of mayhem! - Slow-motion choreographed dives, hardcore melee fighting, devastating disarms and super slick kill moves.
Advanced camera system - takes full advantage of the PSP widescreen, allowing players to simultaneously track multiple enemies.
WHAT! This Game Is Going To Be Off The Chain, I Can't Wait For It To Come Out. Metal Gear Solid Acid Should Have Been Like This And Not That Garbage Turn-Based Card Game.
Lotan: basically any game you can pause and turn off the psp is made for gaming on the go. what, do you work for the MGA team or something lol. anyways, i think if this game gets one really good user review, i'll probably get it. depends on the games released at the time but this game looks good. i had a hard time playing the xbox version but maybe because i am used to PS2 controls. anyways, we'll just have to see.
Skrew you guys... Acid was fun and different. If you can't adjust to a 3 hour learning curve then don't complain. If it wasn't what you expected than you didn't read about it before you bought it. Buyer beware Acid was not set to the same gameplay standards as the rest of the MGS franchise. As for Dead To Rights.. I couldn't really get into it but I'll give it a try for the PSP.
i've read coded arms(FPS for psp) has found a way to do the aiming for FPS games, it will be interesting to see how they did that. as for regualr 3rd person shooters, the formula for aiming is usually a lock on button and a fire button, like GTA:SA i suppose. hard to say how they will do anything on psp but i'm sure they wont release a crap game.
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