Sep 12 2006 Riviera: The Promised Land
PSP Game | RPG
Chatting:
Chat with your fellow PSP411'rs!
Check it - Gamer411.com
Made By: Sting
Release Date: TBA 2006
Submitted by ConraDargo
Yet another remake/port of the RPG which was originally produced in 2002 by Sting Entertainment for the WonderSwan and then introduced later to Nintendo's Game Boy Advance in 2004 which Atlus released in America in 2005. A 2006 port for the PlayStation Portable is currently in the works, and will feature 50 new CG sequences, improved graphics and full voice acting (voice examples can be found at the game's Japanese website). It combines a point-and-click adventure formula with RPG battle elements.

Nothing has yet been said about a release outside of Japan - where the game is slated for 2006.

ADD TO WISHLIST I HAVE IT Other PSP RPG Games

Comments

09/13/06 26 want it! ConraDargo | Sweden
Here’s some information that I would like to add to get more ppl excited about this (I was in a hurry when submitting the game and didn’t have time to write this down): what I personally dig about Riviera is how it plays. This isn't your typical RPG - be it action, adventure or whatever. You do not control your party in real-time as with so many other RPGs where you point the D-pad or analogue joystick towards the direction where you want to go, run, sneak, jump or whatever. But nor can you call Riviera’s system of control turn-based.

Moving
Instead, the game’s divided into screens/backdrops where the game’s main character Ein (or Echtel if you’re playing the Japanese version) wanders into. Many of these backgrounds are beautifully drawn and very detailed since they’re not in real 3D but flat backgrounds as with old point-and-click adventure games. Every backdrop, or screen, has at least one exit pointing north, south, west or east (sometimes north is exchanged for “up” and south is “down”, depending on the situation - such as jumping Down from a roof or climbing Up a ladder). This is presented by an arrow and its direction corresponds to the control pad - so if there’s an exit to the north, you press north/up to go there, thus leaving this scene and entering a new one. So that’s basically it - you walk your character(s) through screens one at a time rather than steer them through a seamless world as you would in FF or Fable.

Looking/Searching
Each screen may also offer up to four points of interest (see screenshot #2); whether it be a pointless statue that can only be examined, an NPC whom you may or may not be able to actually converse with, or an actual object that you could interact with (by e.g. picking up or moving it). Points of interests works in the same way as with moving; you first enter Look-mode with the press of a button and every point of interest is then displayed as an arrow (again - pointing up, down, left or right) with a short description or word next to it (mistle, bread, loose rock etc). But what really differs looking from moving is that it normally requires one TP (Trigger Point) to carry out the action. TP is earned by defeating monsters and the better you perform, the more TP you’ll earn. Many of these POIs not only require TPs but some skill as well, such as following a sequence of buttons that needs to be inputted correctly, or just one button at the right time (a test of reflexes). You switch back to Move-mode with the same button that took you into Look-mode.

Character advancement
Character skills and the way they level up work in mysterious ways as well; some weapons and items can be used for learning powerful skills, such as Fia using Herbs for creating Potions or Lina learning the level 3 skill “Arrow Rain” from using her Longbow enough times (and yes, you’ll know just how many times a weapon or item needs to be used before the skill has been taught). And once a new skill has been acquired - that character goes up a level, boosting his or her stats.

Well then... I guess that’s it, dang I never meant to write this much about the game, but hopefully it was an interesting read for those of you who tormented your way through it ^^

Thanks.
+
 

09/14/06 24 overachiever | Maryland USA
Sounds interesting. Depending on the person, it seems like one of those love it or hate it things.
+
 

09/14/06 13 darkblade | United Arab Emirates
it seems boring, really
+
 
1 total review Recent Reviews: Cars

09/15/06 26 want it! ConraDargo | Sweden
darkblade said: "it seems boring, really"

That's kind of what I first thought as well and was also the reason to why I waited for so long before trying the game out on my Game Boy Micro. But as you can see I'm of another opinion now and find the game really interesting


edited: Sep 15 2006 
+
 

10/03/06 7 fuchikoma | Alberta Canada
I have this game on GBA... it's kinda fun if you want some really simple, uninvolved gameplay. I kinda wish I could choose which enemy to attack, or carry in enough weapons for my teammates AND a useful healing item or something in the same fight, but there is no inventory access in combat though, so if that potion's not in your hand, you're not using it in the fight!

It was neat for a while, but after a bit, I felt like I was just skipping text boxes, whether I was fighting, walking, etc... it's a real nose-puller as far as I've made it.
+
 

10/04/06 26 want it! ConraDargo | Sweden
Well you do get to choose between the front and back row when attacking - depending on your choice of weapon. But I get what you mean and I agree. However, I think that allowing for more items in battle would lead to imbalance, since they really can turn the tide of battle and be super efficient depending on what you're up against. The game has most definitely captured me with its unique style and game mechanics.

I can't wait for the PSP-version, if it ever makes it outside of Japan
+
 


register / login
you must be a member to reply or post. signup or login
FourOneOne Network - PS3411.com | X360411.com | DawmMarket.com | Sanination.com | Handtops.com | OMGiwantit.com