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May 16 2006
SOCOM: Fireteam Bravo 2
PSP Game | Action
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| Made By: Sony
Release Date: TBA 2006
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Set to be released around the same time as the PS2's upcoming SOCOM: Combined Assault, this next iteration of the SOCOM series on the PSP will have an interweaving storyline with that of its PS2 cousin.
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Comments
this looks like a great sequel to fireteam bravo......no doubt I'll be getting this one for sure
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this game looks so sweet. ill buy it no matter what
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Ya i like the game i would buy it the say it comes out...It has 10 maps for inf. so i heard
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Video footage looks unreal. To think they could get the graphics even better than ever is simply amazing. Take a look at the environment textures!
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I'm excited about this too, but right now I'm more excited about capt.'s changes to the way picts work! Click on a pic and it opens a screensized PICTURE! WOOT! Now I can actually SEE what things are going to look like LIFESIZE!
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this is going be fat a** game
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is it just sandman, no more lonestar?
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it look the same as the last one
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Noice...........
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Sorry to spoil the mood, but that damn auto-aims back again... Whatever the changes they make to it, it'll always decrease any skill or cover in online play. Couldn't they have used a syphon filter type control-system?
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doesnt the lock on system in the first one have accuracy based off of position(prone,standing...) and movement? if so, there would be some skill in multiplayer and i could see how that would make for nice handheld fun.
also brettday, the graphics do look pretty improved over the last one unless my eyes deceive me.
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wow this new thing where you can click on the pictures and they show up big is sweet... good job captain.
As long as this game's online was as good or better than the last ones I will pick it up.
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I was hoping that the graphics would be a little bit more polished! anywho, I'll buy this game for sure, the first one was sweet. I hope there are more guns to chose from though. I will have to watch the video.. This is a must have I think!
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boarderboyuk said: "Sorry to spoil the mood, but that damn auto-aims back again... Whatever the changes they make to it, it'll always decrease any skill or cover in online play. Couldn't they have used a syphon filter type control-system?"
i would rather have lock on than looking with the buttons, that just sucks balls like coded armsedited: May 16 2006
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Locking on doesn't gaurantee a kill. It depends on stance, movement, etc. Its alot like firing a real automatic weapon as far as being accurate is concerned. If your standing and moving..don't expect to hit much. If you're lying down..you have ALOT better chance.
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