Splinter Cell Essentials for Sony PSP


Average Rating: 81 out of 100
Owned by 19 users
On 45 wishlists
72
I have made an honest effort in playing the game to the best of my ability, unfortunately since I haven't played the other series I cannot bring myself to liking this one. I am in no way bashing this game but what I think of this game is my own opinion. Splinter Cell Essentials is, basically put, a stealth game.

Controls - 60

Maybe I didn't have time to "clean off" the taste from my hands after playing Syphon Filter's controls, but the controls in this game were still confusing. It is just too much to remember what each button on the D-pad was assigned for because there was more than one assignment for each button. If you ever need to go back to some of the controls you need to pause the game and then look at the game manual for some of the answers. The controls are explained during the game, which makes it decent. When you press start during the game you are allowed to change to only two different preset controls. But eventually the large printed tutorials get in the way and there is not option to have them turn off making it a bit annoying. All the while you may or may not be fumbling with the camera movement. The only relief in the control is using a weapon, that's when it becomes easier. Even then the controls to shoot are slow and sometimes unresponsive. You can sit and wait to snipe an enemy but then the precision aiming becomes a bit tedious and alot of work to adjust to.

Graphics - 89

I try not to be nitpicky about about alot of things, but a visual presentation at best would have allowed me to look past the worst controls for the console yet. I think the PSP screen can make prettier images, however, I lack enthusiasm about the game graphics and details. It plays as if there had to be a Splinter Cell game for the PSP. All past games rolled into one isn't a bad idea. I imagine the storyline is playing through the past games of Splinter Cell, which had the same graphics? The weapons lack detail and there are no refined graphics. The gunshots coming from the barrels of the guns were white and looked like they were "drawn-in" like a low budget film of props and with the fake blood. For a mature rating it is very child-like in special effects. The cut scenes were comic stips in transition (just with little touch ups). The screen shots for the game isn't quite up to par with the actual gameplay.

Gameplay - 87

Now that the worst had past. Let me start with a little appraisal for the game. The gameplay, in its own way, is well drawn out. The games direction flows and you can interact with alot of the objects in the environment. I did say earlier the mature rating is very child-like for most people, that may be but the devs are tasteful in how interactive the environment should be(I tried throwing a body into the fire but it didn't work and yes I would be cruel enough to to that to my virtual enemies). It's like reading a well - written book. You know what the author wants to tell you, so you keep reading to find out what happens in between the beginning and the end. I found myself trying to see how far I'd get before I was caught or killed, the reason for me being killed was because I wanted to be killed (the controls really dampened my enjoyment).

Conclusion

Overall if you are a fan of the series you probably know the controls better than any other person being introduced to this game for the first time. I am a first timer and the controls were not very nice to me. I eventually figured out how to play with the camera controls to suit my style of play. Since this is not a run and gun game any average user will find themselves getting use to the controls only in a matter of time.

90
Splinter Cell: Essentials the lastest installment in the story of Sam Fisher and Third Echilon. Those not familiar with Splinter Cell may be in for a surprise, as it's not your basic run and gun shooter where your ultimate goal is outshoot your enemies. Splinter Cell is the total opposite. The idea has always been to NOT be seen; to NOT shoot unless it's totally necessary; and to use your brains instead of 400 rounds of ammo. The appeal of Splinter Cell is getting that gaming rush by hiding in the dark with an enemy two feet in front of you or under you. Will he turn around and see you? Will you make it in time to grab him and interigate him? It all depends on your stealth skills.