Marvel Nemesis: Rise of the Imperfects for Sony PSP


Average Rating: 70 out of 100
Owned by 56 users
On 75 wishlists
40
This game has great graphics, I mean excellent. They got the heroes and villains of the Marvel universe perfect. PERFECT! Everything else about this game is as the title suggests, imperfect.

When you load up the game, it brings you to a menu. Looks pretty standard, you think to yourself, sweet! A story mode! When you select story mode, there is'nt really much of a story. You battle, you win, you read some text. So there's not too much of a story.

The controls at first seem to be a little difficult but after you get used to it, it's quite simple. Something dissapointing about this game is that all the characters work the same. So you can kick butt with any character, even one you've never played as before.

When you start the game, you can only play as 2 characters. The Thing, a hero no one really likes, and Johnny Ohm, a villain that no one has really heard of. This is mostly because he's exclusive to this game, like the other Imperfects. Gee thanks a lot EA.

To get more Characters you have to beat the game and it unlocks a new playable character. Pretty standard for a fighting game, only the problem is since all the characters play the same, it gets boring fast. By the time you unlock about 5 characters, you really want to play something else. It just feels like you are doing the same thing over and over and over.

Also implemented is a unique card system, that is completely useless. I found that the cards were really uneccessary after mastering the controls. Some players may prefer to use these cards to refill health and power up, but it's not needed to beat the game or anything.

If you're planning on buying this game for a child or relative that is a fan of one of the characters, like Captain America who is only in the PSP version, don't do it. They'll probably get bored of the game before they even unlock him.

I give this game a 4 out of 10. I hate to say this because I'm a huge fan of Marvel Comics. What a waste of good graphics and characters, tsk tsk tsk.

86
Marvel Nemesis is a game that both suffers and benefits from its ambitious gameplay goals. The developers obviously wanted to translate the titanic battles of comic books into a 3D game without creating a rehash of other games (SF3 or Tekken) -- in this respect they've succeeded.

Without having to memorize an array of complicated moves, the developers place at the gamers fingertips the casual power that one would imagine their favorite superheroes have. The Thing and Brigade pick up cars and other giant objects like paperweights, while Iron Man and Spider Man can flit about the environments, raining blows upon their opponents whenever they can exploit an opening.

The controls are simple. One button attacks, another throws. There's a block button and a jump button. However, string any of these together with each other or with the superpower button and it's possible to unleash a vicious combo without having to memorize a specific sequence of button-presses. The addition of a mobility button is great for when your hero/villain is getting smashed against a wall.

The A.I. Opponent, although not consistently challenging (or intelligent) possesses an amount of power equal to the player's. One can easily find the tide of the battle turning as the A.I. unleashes a devastating salvo of superpowers (battles versus Dr. Doom or Solara pop to mind).

The graphics may not be showstopping, but they run at a consistent clip. Little details, such as deformable terrain make up for the lack of poly-density and high-detail textures.

Although it may not be the greatest comic game ever made, Marvel Nemesis has a good deal of content to unlock (it only starts you off with two characters: The Thing and Johnny Ohm). As a fighting game it has an ambitious design that may not turn genre-fans' clocks. The free-roaming 3D aspect and lack of combos may not appeal to that hardcore demographic, but the simplicity of the combat and the sheer ease of stepping into the shoes of a superhero are more than enough for this reviewer.

95
"Marvel Nemesis: Rise of the Imperfects" is a straight-out fighting game featuring 7 Marvel heroes (8, if you count Magneto, like EA does) 8 "Imperfects" villians, and 2 traditional Marvel villians. You start with 2 unlocked characters, and proceed for each character to make your way through best of 2-out-of-3 bouts with 10 oppoenents. When you defeat the tenth opponent, a new character is unlocked on the Main Menu. This works in an "opposing force" manner: in other words, if you play as a good guy, defeating the tenth villian unlocks a preset villian to use for the next round of 10 bouts, which then results in unlocking a preset hero (and so forth). There is a VERY loose storyline, displayed in text between bouts. After your first pass through, you really just click this away and get started fighting. The heros are: The Thing, Iron Man, Captain America, Wolverine, Storm, Elektra, Magneto. & Spider Man. Classic villians are: Dr Doom & Venom. The Imperfects villians are: Johnny Ohm, Van Roekel, The Wink, Solare, Fault Zone, Brigade, Paragon, & Hazmat.

I purchased this game when it was released (10/06/05, I believe) in Ohio. It appears that EA upped the release date from what they were originally publishing. In any case, I have to take issue with the negative reviews that mags like PSM gave this version in particular, and (probably) the reviews in general for this game. If you are a long-time Marvel comics fan, this is probably the best realization of the characters yet. I've only had the game about 4 days, but have been playing it like mad and have unlocked all but about 4 characters.

One of the common complaints I've seen in reviews is that you 'get lost' in the fight trying to face your opponent. While this is true to some extent (and, I've noticed the severity varies from character-to-character based on if they are a more 'agile' character, or more of a 'brute force'/slower character), it's also true that in a real-life fight, you might get disoriented and momentarily loose sight of your enemy. You really have to weigh this in balance with the (awesome) facts that A) you're moving in a fully 3-D environment, B) you're using characters with special powers, including flight, ranged projectiles, and C) at any time, you can pick up any number of objects in the environment and throw, kick, or smash them into your opponent. It can't be said enough how fun Option C is in action: see that car over there? --if you're Iron Man, the Thing, or several other characters, you can lift it over your head, aim, and slam it into Dr Doom, etc.! --See that park bench? --kick it into Venom! If that's not good enough, fly into the air and shoot him with your repulsors (Iron Man), or wail on him with your claws (Wolverine)!

One of the things I actually appreciate about this game is that the controls are quite simple. You can actually play and accomplish a lot with some simple memorization. You don't necessarily have to remember a litany of combos (although they are there). When you start adding button presses in, that's when you start realizing that not only can you fly and aim your flight, but also shoot lightning bolts (Storm) at your enemy while in air. To put it in perspective, I liked the first SpiderMan game that came out a few years back (the movie tie-in), however I find the web slinging action much more accessible and fun here. I think EA actually DID put in quite an amount of effort to balance between not only character powers, but also the balance between the amount of time you can spend using powers from a distance, the amount of time that you have to fight hand-to-hand, and the amount of time that you have to use objects in order to defeat your opponent.

The graphics are great and (again) if you're a comics fan, you're just going to get a real kick out of things like Captain America slinging his sheild at you. And, even though the "Imperfects" on paper seem like a 'cheap out', they are actually very well designed (and, considering Marvel has of late forgotten the concept of creating NEW characters; very appreciated). Marvel actually did produce a limited-run comics tie-in over the summer to introduce the Imperfects characters. You may instincitively start the game as the Thing, who is the only unlocked good guy at the start of the game. However, it's just as much fun to play as an "Imperfect" and whoop the tail out of your favorite heroes.

The game also uses a "card-based" upgrade system (cards/power-ups are won after a successful bout); so there is some strategy to assigning a set of 4 power-ups to your character (EA kind of insinuates that you might want to tailor the card "battle set" to each fight, but I've found that keeping one battle set per character, all the way through a series of 10 rounds, is good enough). This is also what I think will make the game interesting over the long haul.

Lastly, the game supports Ad Hoc multiplayer, but I have not tried that feature yet.

So, to wrap this up, I'd rate the following:
Graphics: 90
Sound: 85
Controls: 85
Replay: 95
Loading Times: 95
Overall: 95

I really consider this a 'must buy'.

49
Usually, movie to game translations suck (not that this is one), but any game that says Marvel on it lately has actually turned out to be quite good. Marvel Nemesis: Rise of the Imperfects is a fighting game brought to you by EA and Nihilistic Software, boasting over a dozen characters (Spiderman, Elektra, The Thing et all). This game was also heavily collaborated with top industry talent as there are not only Marvel characters but new ones as well, with all of this going on how can you not be excited? Well I was excited, but my excitement and anticipation led me to dissapointment upon playing this Thing.

I was almost not going to do a review on this game because I like to play games through thoroughly to make sure I give the game a fair shake and unlock most of what I can, which brings me to my first gripe, unlocking. I, like everyone else, love a good unlock here and there. When unlockables are done properly, there's a sense of accomplishment and progression to keep on playing, especially when the gameplay is fun, but MN:ROTI does neither of them properly.

When you first boot up this game you have a selection of 2, yes you heard me right, 2 fighters; and of them is the very un-nimble and repertoireless The Thing. Ok, fine EA, we can unlock some other fighters, this might be fun. Let's get to playing. What you can do with fighters which I actually liked was adding special abilities, known as cards, such as thunder bolts and defensive moves which can be used by assigning them to your D-Pad, fighters are controlled with the analog nub. I like the idea of adding special abilities, I dislike the idea of using the D-Pad for them. You have to unlock cards as well through story mode, grrrr.

So after some grumbling and unlocking readiness, you start your first fight in a burnt-out Manhattan Street. Cars are flaming and you can actually use objects on your opponent while fighting. For example, The Thing can hurl cars, cool!

Speaking of hurling, after a quick pause and quick trip to the toilet, you realize that the gameplay is just plain bad, and the graphics aren't that great and are stiff. We've also seen decent effects on other games as well, and even the special card abilities aren't spectacular or exciting at all. The sound is ok, but let's face it, you didn't buy this game for sound now did you? Load times are fine as well. They're long for certain levels which doesn't add to the pleasure, but they are ok.

The camera can be controlled by a button, remember this fighter is in 3D, and it auto scrolls as well, but even the camera is clumsy. I really, really wanted to like this game. Control of fighters tends to be sloppy as well unfortunately. Street Fighteresque moves are hard to pull off, and there just isn't a whole array of moves for each individual fighter as well.

Remember the unlocking part? Well, because the whole package just isn't fun to play, it takes you a great deal of matches to unlock things, and it feels longer than it takes because of this aspect.

So is there any redeeming qualities for this game? Well, I really try to include some positives but other than load times and assigning attributes to fighters, there just isn't much here, and I really wanted to like this game. At best, MN:ROTI should definately be rented first before you buy, and it isn't worthy of a purchase at all. The idea sounded great, but it ends up being nothing more than a bad mish-mash of Gameplay. It definately is Imperfect.

50
I'm giving this game a 50 because I see it as actually a "50/50" issue. The casual gamers (such as myself) will love it and hardcore gamers will probably more than likely hate it.

Imperfects is your standard fighting game with some select Marvel characters and some other guys to fight against. You can choose to be Spidey, Wolverine, Venom, etc, etc. The Imperfects are actually some cool villians with some pretty sweet moves.

Playability
Here is where the 50/50 comes in. Personally I love it because it's easy for me to handle as there are only a few button/combos to master which is standard for each character. This is why hardcore gamers will hate it. There is no "X,Triangle, X, Square, X, up, up, down, analog stick left, start button and then Left button" to execute a punch which is nice. The play does get slightly redundant, but if you need to give your mind a vacation for a few minutes, this is a good escape. This game is more about timing then executing killer moves. I have found out you just can't rush in and bang up a bad guy expecting him to go down for the count.

Graphics
I was highly surprised. It doesn't suck as much as I'd thought. In fact, I was really impressed as I was figuring the graphics were going to be horrible. I only noticed one area where the game slows down for just a fraction of a second, nothing to write home to.

Sound
Good I guess if you like "whomp, swoosh, bomp, scromp, pow and zomp." You know, all the sounds you make when you duking it out on the schoolyard playground. Other than that, no way to import your music library in to listen to your own beats than the repititous ones provided for you in game.

Overall Value
Once again, this is a hate it/love it game. For those of you who play nine zillion hours worth of gaming a day, DON'T buy this game. For casual gamers who think "Yeah, I liked that spidey feller, I had a few comic books of him when I was a kid", then it's definitely a buy and a lot of fun.

97
It's a great game, has multiplayer mode, the graphics are also great. It's a must have for anyone that loves Marvel comics.

85
This game is not at all like the console version at all but there are some exclusive content items on the PSP version I will now tell you some. One thing that is very different is that you get equip that you can use any time during the battle ther are character cards and other different ones. Another thing that was different is the charcater I think there was at least 2 different characters one is Captain America. Another thing that was way different was the levels they have the same names but don't have the same physical appearence but they still have the dustructable items in the areas. Overall this is a pretty cool game to play on the PSP.

50
I think this game has a life span of about 10 minutes! It has got some nice graphics and is smoth through most of the game. The camera angles are a bit anoying sometimes.

77
After having finished the 10 battles necessary to unlock a IronMan, you're given a chance to choose another card. Where's the fun in more cards if you can't win fast enough to get the gold medal rare cards?

Gameplay: 70 - Overly Simplistic 3D fighting is prettied up w/some solid customizations and lots of Magic the gathering style card power ups .
[b]Graphics - 75 - Decent but not nearly as fluid as they could've been.
Music: 60 - Repetitive but good, think Mega Man.
Control: 60 - A major issue if you have large hands.
Fun Factor: 80 - The one saving grace is that this game is a blast to play truly eats up the clock due to loads of possibilities(ahem, restarts) and superb multiplayer.