90
It's alot of fun but is extremely hard, and the fighting is the best I have ever played! I love the acrobatics too. However I would reccomend having someone who can help you out if you are stuck. Lots of fun
74
The Prince of Persia: Revelations is a decent attempt at a port from the original console version of The Warrior Within, and while it does get the key points right, some minor annoyances and glitches get in the way of this game truly shining.
Sound glitches during cutscenes pop in just about every time, and the dialog almost never matches the animations. As far as extra additions to this game from the console version go, there aren't that many besides a few new puzzles here and there which can be really confusing.
Graphically however, this is a very good looking game for the PSP, and if fast action with some mind bending (and I mean mind BENDING) puzzles are what you love, then this game will definitely excite you, just beware of the replay value and glitches.
90
Graphics
Graphically, this is probably one of the best games out there for the PSP right now. Aside from simplified textures and some blurring on models, this is about as good as they get currently.
Sound
The sound effects are excellent and really add a boost to the game's appeal, when they sync properly. There are synching issues, especially during cinematics, and sometimes sound will randomly cut out. Still, this is very rare outside of cinematics and does not detract much from the game.
Controls
The control scheme is excellent. It plays exactly like the console version in most respects. The camera system is shaky and sometimes you'll find yourself manually setting up a camera angle for a maneuver, only to have it change halfway through, plummeting you to your death. It's frustrating at first, but if you play with it for awhile it becomes second nature, and you don't notice it.
Gameplay
Very strong gameplay adds a lot to this game. The fighting system is amazing. It sacrifices nothing from the console versions, and allows some ridiculous combos and maneuvers, in addition to using the enivronment against enemies. Puzzles are difficult but not unsolvable. Bosses are slightly unbalanced, but if you're good, you'll be fine. If you're not, you will be by the time you beat them.
Loading
Very long loads at the beginning, but after that you'll only need to load in little segments over the course of the levels. (Think Half Life2.)
Overall
This game is really a great game if you give it a chance. Once you work into it for a few hours, it really does pay off. Gameplay is excellent, there is a LOT of new content, and the game is extremely challenging.
A word of advice, do NOT miss the life upgrades. If you need to, use a walkthrough.
40
If you like sticking yourself in the eye with a needle this game is for you.
First, the graphics are amazing. There are some very minor synching problems here and there but no big deal. The sound is great. Controls feel very similar to the consoles, however the wall running and jumping seemed to be off, at least to me. I would angle for a wall walk, instead it would do a wall run up and then backflip into the abyss. This happened A LOT.
The camera sucked badly. I also thought that the game was a tad on the hard side. Now I like challanges but some parts just plain sucked. The load times are pretty horrible in my opinion. It would randomly start loading new terrain while I'm in MID JUMP. Needless to say I died after that load since I didn't line up right with my target. I found that I died once every 9.2 seconds due to a bad camera angle. Dying so often lead to a HORRIBLE death/game over animation that was not needed after seeing it once. AND another load screen.
Overall, I would give this game a 40. I really have no desire to finish it at all and just get frusterated with dying so much. Expect to see this on eBay within the week.
61
I ordered this game directly from UbiSoft UK just because of the ratings people were giving it on 411. It was backordered, and it turns out my local video store got it first - so I rented it. To sum up, it was a major disappointment.
Lets start with what it had going for it. Revelations has excellent graphics, probably the best I have seen on the PSP to date. The character graphics are crisp, clean, and well-designed. The environment is highly detailed, showing a lot of work being done to make it look breathtaking. Add various alpha and fog based effects and it looks amazing. This game has serious eye candy.
The sound effects and the music are amazing as well. The characters have clear voices and the music has a distinctive personality, changing to suit your current situation in-game. Ambient environmental sounds combine with the stunning visuals to heighten the "experience" of the game.
The controls are pretty cool. There are quite a large amount of combos that you can do, everything from slicing the victim up the torso to strangling them, to using them as a human shield. Very good system, and at first impression, the controls make the game seem very limitless. After playing for a while, you realize it becomes hard to get the exact move that you want to execute every time, and you find your poor prince suffering for the controls shortcomings. I recall in one stage you had to jump up, and spring between two pillars so you can get to the top. I did this move perfectly the first time, and after I had to repeat it I just could not get the jumps correct. This was mostly due to the lack of precision of the PSP analog stick combined with the camera system (see below). In my honest opinion, the controls could have been designed in such a way that you 'lock out erroneous movements'. That being said, while I was not amoricable to the controls, they were not terrible.
The load times are a lot less than other games (such as ATV Offroad for example), but I find it still annoying. Everytime you die, instead of starting you over again instantly, you have to wait for the death sequence and/or the "Game Over" animation, click Retry, then wait for it to load. Very annoying. Furthermore, when you cross over certain areas of the game, it seemlessly loads the next level which results in a very noticeable pause in the game play. For me, the worst is when you die and retry, spawn at the save point, move two steps and them have to wait again because its loading the next zone. Poor design and placement of the save fountains, yes, but annoying nevertheless.
I have heard a lot of bad things about PSP games and the clunky camera systems. I've seen a few of these games, but this game is probably the worst. Instead of allowing you to control the camera freely, the game has an 'intelligent' camera system, that changes camera views depending on where you are. Furthermore, when you move the camera on your own, the camera moves slowly and collides with obstacles in the environment. So if you want to look over that ledge you are standing on, and look down - you just can't do it. This puts a lot of 'guessing' when doing jumps, etc for the first time - usually ending up in the poor prince's demise.
Because of the 'intelligent' camera system I found myself very confused many times as to where I was after a camera change. Imagine running through a corridor, pressing up on the analog stick, having a view of the prince from behind. Then suddenly the camera angle changes and you are looking at the prince from the front, and you need to suddenly hit down to get him to continue running in the same direction. In trying to control the camera, it is very easy to lose your bearing on where you are exactly, making any movements or jumps dangerous. The camera system severely impedes your ability to control your character accurately.
When I first played, I selected the 'Normal' difficulty. I played perfectly fine through the first level, killing the bad dudes without giving things a second thought. I tried the various moves, loved the slow-motion kill sequences. It was very enjoyable until the end boss game. I must have had to try that boss about fifty times. Finally I managed to beat her and when I did I was thinking to myself, "Oh! That wasn't ME that died?". Subsequent 'bosses' were the same deal to an extent. Instead of the game getting harder gradually, you have this great imbalance between foe difficulty. I changed the difficulty to 'Easy' and suprisingly it was not noticeably easier at all. It was like swatting flies for 10 minutes, then being expected to take on a bird. little bit too much of a leap.
I think one of the biggest reasons I found the end bosses so much harder is because you actually need to use the prince's arsenal of moves to beat them -- and because the controls are not very precise, it is hard to ensure you are doing the correct moves every time. I also noticed that there is very little clarity (for lack of a better word) as to what is required of you, not only while fighting the bosses, but also while navigating the terrain. Yes, I know the prince of persia series is all about this, but in Revelations it was different: because of the camera and control shortcomings, you find that you know HOW to beat the boss, the problem was doing it. Or you would have known WHERE to jump next, had you seen the ledge. Lack of clarity.
In the end, I found that I liked the game for its quality, but I just could not live with the problems. To me, the underlining goal of any game is to entertain. This game was hard, frustrating, and stressful to me - not fun at all. I've seen games that were hard and frustrating, but you just couldn't walk away from them. This game is not one of them - I walked away easily from this game, and I cancelled my order with UbiSoft. Not a fun game.
As far as whether to get it or not, I know that the Prince of Persia series appeal to very specific tastes - I've played almost every Prince of Persia going all the way back to the C-64. For me, I wouldn't recommend buying it, I would recommend renting/borrowing it first if you can.
83
Prince of Persia: Revelations for PSP is a sort of "Special Edition" of last year's Warrior Within. It offers a ton of new content, and the same action/platforming that I've come to expect from games in the series.
Most games on PSP that are ports or remakes of other games tend to be graphically inferior by a huge extent, and have plenty of problems which ruin the overall experience.
This isn't the case with Revelations. As of this time, I have noticed that the game looks and feels just like it's console counterpart. There are slightly less textures on the characters, but it still looks pretty great, with no slow downs noticed as of this time.
Fighting is as cool as ever, since Ubisoft removed absolutely nothing that was in the home versions, something that has rarely happened in PSP games so far. Prince can still do all the crazy flips, spins, and beheadings that have become known in the series.
Platforming has had nothing removed either, with all sand powers intact, all puzzles actually extended, and the same style of Warrior Within, where traveling time can unlock different puzzles, that weren't available in the previous time zone.
Controls are quite possibly the greatest use that I have seen in a PSP game so far, as it virtually copies the entire PS2's controller, no holds down.
Only problem with the game so far is that at times the music (not the sound effects or voices) suddenly stops. This can be ignored at some times, but it would be better if this bug didn't happen, or at least not as often.
92
A slightly extended version of Warrior Within, this game seriously delivers. First off, the graphics are crisp, smooth, and beautiful. The gameplay... how can I even describe it, its just as good as the console version. The only things I can complain about are the sound bugs and loading times, but it far exceeds the standards of a regular PSP game.
94
Prince of Persia - Revelations is Ubisoft Montreal's first outing for the PSP, and what a debut it is. This game is an extension of Warrior Within with 20 new levels made exclusively for the PSP, and this review is based solely on the PSP version. You take on the role of the Prince, who must travel back in time to alter his preordained death against those who try to do away with him.
The first thing that immediately impresses upon you is the graphics. I know we've been impressed before by what this little machine can do, but, Ubisoft has definately tapped into some unused power here because this game is just plain beautiful. I can safely say that these graphics are the best you have yet seen on this system. Everything looks just plain beautiful. Sure, there are the odd clipping problems here and there, and the enemies lack some polygons compared to the console version, and other than some ghosting in darker areas (due to the LCD technology), the graphics here are the best of the year thus far.
The only comparison in this review I'd like to make to its console brothers is in terms of what Ubisoft has packed into this game with regards to length and substance. Everything has made it intact to the PSP, which is just plain awesome.
The PSP would have made great use of a second analog stick for a lot of games, sure, but controlling the camera actually works out ok. By holding the left trigger button in conjunction with the analog stick you can pan the camera around the levels fluidly. The analog stick itself controls the Prince, and the directional button controls the other cameras available as well, such as a first person camera, resetting the camera behind the Prince, and a Panoramic camera. All of these camera's can be adjusted as well, so navigating shouldn't be a problem. There are times when you need to spend some time on properly adjusting the view to get aquainted with your surroundings or if you just plain need to figure out how to progress, but it doesn't happen very often. What 3rd person action game doesn't have a few camera problems nowadays? Sometimes just for kicks, you'll probably move the Prince out towards the screen and zoom in on him just to see how far Ubisoft have actually gone in terms of the graphics as well. There are great little touches in this game.
The Prince himself is loaded with moves and listing them all would take some time, but they are all pulled off fluidly. Running along walls, swinging, hanging on to pillars, jumping off of walls, jumping behind enemies and slashing their throats, etc. etc. Acquiring new weapons brings with it new killing maneuvers. The tried and true Prince of Persia gameplay is all here and it keeps you playing all the time.
The game itself can be saved when you come across some fountains with water which you can drink to replenish energy, and the load times are actually pretty good as well. Scattered throughout the levels are treasure boxes which you can slash open for additional artwork and bonuses which you can look at when you clear the game. Thus in terms of replayability, there isn't an abundance of it once you clear the game, but it's so impressive that you'll probably go in and play through it here and there just for the fun of it or to show off to your friends what this little system can do. I don't want to spoil the storyline for any of you who are thinking of buying this game but, needless to say, you won't be dissapointed for an action game and playing it on and off should take you awhile to complete, again, depending on how much you play.
This is by far one of the best action games on the PSP, period. What Ubisoft has done with regards to cramming all of what made Prince of Persia so great and shrinking it into the palm of your hand should be commended. You won't see better graphics this year and the gameplay is just on par as well. If you're a Prince of Persia fan in general, then this game is a must buy.
Pros
Absolutely gorgeous graphics.
Same great Prince of Persia Gameplay.
Moves, moves and more moves.
Short load times for the size of levels presented.
Cons
Some clipping issues.
Slight slow down when many things happen on screen.
Replayability is so-so.
90
Let me first say that I have only played a small portion of this massive game. That said, This is one of those games that get better the more you play it. When I first started it I thought it was kind of lame and hard to get the hang of, not to mention it had buggy sound and some clipping. However after having played it for about 4 -5 hours I would highly reccommend it.
The sound issues seem to have faded, once you get the hang of the controls they are really good and the graphics are amazing "a little on the dark side" but still very good. Another amazing thing is the size of this game! I'm four hours in and probably a tenth of the way through. Not having played a POP game for years I didn't know what to expect but after you get by an annoying beginning the game is great.
95
Almost exactly like Warrior in every way. The graphics look amazing for a PSP game. The story is nothing but brilliant. The controls can get iffy at times but overall they're solid. The laod times are almost non-existant. If you liked the previous PoP titles, get this game!!!
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