88
The Ratchet and Clank series was first developed by Insomniac, and they shocked the world with their amazing original game, Ratchet and Clank, which was great for all audiences. Now here we stand a few years later, with a new title in the series “Size Matters” for the PSP. This year Insomniac handed over the torch to High Impact games, and they have done well with it. It may have been brought down to a smaller screen, but Size Matters is still a good match for its predecessors which all lived on the well known Ps2.
The first thing you'll notice is that you've stepped into something absolutely amazing, I'm talking about the graphics. They are just beautiful, and are neck and neck with the Ps2 versions. Ratchet and Clank are easy to recognize, and all the new crew are again, amazing. The characters are yet again surrounded by these amazing looking environments that are amazingly detailed, and look great like in previous games. The one problem is that if scenery is far away, such as space, the background will look repetitive and boring.
These graphics are again wrapped into this wonderful story and full of great gameplay. There is a very wide variety of weapons, and upgrades are available from pretty much everything Ratchet has. The action sequences are also great and fighting is very fun, but the AI isn't as smart as they could be, and you'll often find them standing right infront of you doing nothing. Nevertheless, the gameplay is still great, and has returned great things from the past, such as races and battle arenas, which can only expand the people this game appeals to. This game also features a lot more of Clank, and without giving too much away I'll say that there are some new challenges you do with him that enhance your experience.
Sound is yet a again very fitting. Everything will make a sound that seems to fit that thing perfectly. You'll have your background music, gun sound effects, enemy sound effects, all the other sound effects, and the great voice acting that has always been able to make us laugh. The sound really boost the gameplay and graphics to that extra level of fun and interest.
As great as the singleplayer is that's not the only thing to be getting excited about. The undiscovered jewel in this game is the multiplayer. There is Ad-hoc and Infrastructure, and the online plays beautifully. It is packed with so many different game modes, and levels to keep you interested. There are deathmatch modes, 4 different objective modes, and the classic capture the flag.
Really Ratchet and Clank Size Matters is just an absolutely genius game. It has not at all been affected by being taken from the big screen to the PSP screen, and although the single player is abit short, there is enough multiplayer action here to keep you interested for a very long time. Clearly a score of 88/100!
70
Given that this game is the portable version of a series that I adore. I was disappointed.The idea of a portable Ratchet and Clank is alomst perfect for a portable gamer. The execution was not.
A great translation to the PSP. Better than Daxter and the Giant Clank space levels throw thousands of polygons at you with no slowdown at all.The only gripe about graphics is that the armor you collect is not shown on Ratchet in the game's cut scenes.This game stays true to R&C when it comes
All the voice acting from previous games is here plus decent explosions and gun sounds straight from other R&C games.
Coming from R&C games to this will be a big step down. The story is quick and does not interest me one bit.
The game tries to emulate R&C controls which is wrong. I never felt fully in control. I tried multiple variations, no help.Why couldn't a Zelda like lock on be used?
With bad control and a below average story I was not pleased. The gameplay saved this from being a horrible game. It has fun moments and I wish these would go on longer and it had bad moments I wish would end. Giant Clank mode is a blast and too short. The Clank mini-games are a blast and I wanted more.Using Clank to control other robots was a blast and too short.Why couldn't this game be just a Clank game?The guns are fun but nothing that was unexpected.The hoverboard races were horrible. The boss battles were fun I enjoyed all of them. The puzzles were interesting and I wish there were more. I hated the Grindlock, they were too easy and I longed for lock puzzles from other R&C games.Multiplayer is fun but the controls hold it back.I do like all the different modes they are all fun.Why didn't we have multiplayer Clank challenge games I will never know?
For me the Clank portions of this game are the best sections.They are polished yet short. The rest of the game does not have that much polish. I hope the next portable R&C is just a Clank game.
100
This game goes right into a new stroy line where you play as rachet and clank and fight the techno mites (small ceatures that in myth created technology, thus the name TECHNO mites). During this exciting sequel you'll swing, shrink, fly with gaint clank, enter hoverboard races, and play countless minigames!So enough with that, I'll get to the gameplay.
Load times are great, the only time you'll load is if switching planets,entering races, and a little 2 second load here and there,
Graphics aren't the best I've seen, but they get by. The scenes where the people talk though are up to snuf, and there's a lot!
The sound is a little glitchy and some times when you have agents of doom and another gun the sound will go out for 1 or 2 seconds and come back on with out a problem.
Overall, this game is worth whatever price it's being sold at. I don't mean like over $60.00, that's a rip off and you should then justgo somewhere else to get the game. But defintly buy the game!
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