100
Me and My Katamari is an excellent game. The graphics are incredible and the tunes they play will get you singing for hours! (I'm not Kidding!) Even when the levels get tough, you still want to continue playing because it is just such a cute game!
Pros
Cute
Super fun
Music is extraordinary
You just can't stop playing!
Cons
It starts to get VERY challenging at only the third level. (Almost too challenging)
The instructions for each level are too descriptive.
It takes a long time to load everything.
Other than those fiew minor cons, this game is superb and I HIGHLY HIGHLY reccomen it to all gamers out there like me!
87
Having played both Katamari Damacy and We ♥ Katamari, I have to say that Me & My Katamari just doesn't live up to the franchise's reputation.
The main issue I have with it is the fact that it's not as open-ended as the previous two Katamari games. Sure, this may be due to the PlayStation Portable platform, but I highly doubt it. On a portable platform, I would prefer to have an open gaming experience.
The nature of the game does not work well since the controls can be a tad cumbersome. The fact that the PlayStation Portable lacks a second analog stick makes a huge difference here. It can be difficult to control the Katamari even in an wide-open level, but the fact that the levels feel like mountain passages makes it even worse.
But in the end, if you're a fan of the franchise, you'll probably overlook these issues. I did.
95
It took some time, but Sony got around to releasing Katamari Damacy in Europe a couple of months ago. Odd, and oddly addictive, I thought it would be a great kind of game to put on a portable to fire up for a few minutes, but my concern would be whether the smaller display, and weaker machine would do justice to the amount of action onscreen in the average frenetic Katamari session.
No worries! Not only is M&MK as much fun on PSP as it was on PS2, it looks just about as good.
If you haven't encountered its weirdness to date, Katamari is all about rolling a big ball of stuff, snowball fashion by controlling a little midget called the Prince and his sticky orb. The ball can barely lift up a safety pin when it starts off, but as it grows it can soon absorb beer bottles, bicycles, cars and whales.
The challenge comes from getting the katamari to the required size set by the King of All the Cosmos in the time allocated, and the finesse comes from composing the katamari from the preferred kind of objects - no easy task when you set out.
Added to this simple but enjoyable gameplay concept is an extremely bizarre Monty Python-esque game setting, which suits the silliness of rolling up sunbathers and zoo animals into a ball perfectly.
The game progression is managed more cleverly than the PS2 and its easy to pick up and play and looks spectacularly vibrant. Unlike anything else on any handheld. Do try it out.
96
Wow, just wow! Thats what I thought when I started playing this game. The graphics are basicly on par with the ps2, its so much on par I was lown away. Trust me, this psychedelic game of drugs is the coolest thing ever!
Graphics - 100
The graphics in this game are the best I've ever seen for the PSP, they are really good. It is almost lie the ps2. And the island you are on is awsome, its divided into 3 parts even and the layout is much better than in "we heart katamari". This new map is the best by far. The in game graphics and objects are just as amazing.
Sound - 90
Even though I am a fan of the katamari songs, I'm not a major fan. This game has songs from the first two games and varies in variety, and some songs are still crazy and may annoy the crap outta you, adding onto the katamari experience. Basicly, if you liked the msuic before, you'll love it now.
Loading times - 100
Yes, this is what blew me away. The loading is even shorter than the ps2 version! These laoding times take like 10 seconds, they are so short and sweet I could huggle my PSP.
Gameplay
Just as fun and long as the other katamari games, and you can start rolling up pennies all the way to islands. And yes those accesories and the camera are still ni the game. Theres also old as well as new cousins! This game wont get boring any time soon, as you try to get the highest score when youre doing the mission. Replay value is high, and the overall game lenghth is imilar to the other games.
Overall
This game rocks. Just to state the story, you basicly went on a vacation and destroyed the island homes of the animals and havta re-build them. Awsome sound, mind blowing graphics. The only problem in this game is very very very rarely you can get stuck between tow larg ehills and might not be able to get out like for 5-20 seconds, but that rarely ever ever ever happens.
100
There is an atypical charm about Boku no Watashi no Katamari Damacy that you don't see in many other puzzle games from Japan. Soduku got nothing on it, Go has nothing on it, not even Jerry Seinfeld can touch the mastery, the amazing quality of polished genius that is Katamari Damacy.
Skepticism turned into curiosity, curiosity into admiration, admiration into obsession when I picked this game up for Playstation 2. And what can you say about a game where your primary goal is ruining the lives of citizens, animals, inanimate objects and disrupt the flow of nature by collecting all matter into a giant ball of death?
We all know what Jack Thompson would say. That's why I didn't ask him.
The Prince of the cosmos succeeds where Darth Vader failed. This game is hard to put down either way you look at it. I looked at the sociology of Katamari Damacy and only ended up laughing. We tried comparing it with the ubiquitous, omnipotent Lakers, Celtics rivalry and still nothing. This game simply rocks.
Go buy it. Then play it. Then play it some more. Then cry, you have in the palm of your hands the most unique, amazing game to ever grace the name of 3D. It is only until a Seinfeld (I'm showing my fanboyism) video game is made, nothing will ever match Katamari Damacy. You know it, I know it, Newman knows it.
I have spoken.
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